28 September 2020

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22 September 2020

Fun Art Projects

I've not been in the mood to write articles lately, so instead I've been working on some fun projects instead. Watabou posted about Dyson Hatching, which got me thinking it might be interesting to constrain the hatch lines to Voronoi cells. I implemented that and then got carried away with colors, line spacing, line width, and other fun things. The demo is here. You can drag an image onto the diagram to use the colors from your image.

Hatch lines applied to an image

The second project was also thanks to a Watabou tweet. It inspired me to play with shaders on a Delaunay mesh. Once again I got carried away and had lots of fun making patterns. The demo is here. Play with the first two sliders to pick the pattern, then adjust the other sliders to fine tune it.

Delaunay Triangles filled with patterns

Enjoy!

21 September 2020

The Gotek Floppy Drive Emulator In The IBM PC World


The Gotek floppy drive emulator is a simple, cheap and little device that, as its name says, emulates a floppy drive.  There are many varieties of these devices and they usually come with a USB port on the front of the unit and a 34-pin header + 4-pin power header on the back.  While originally intended to replace disk drives in industrial, sewing and musical equipment, they can be used with standard PC floppy controllers.  However, as they come they are at best diamonds in the rough, so in this blog entry I will describe how to make these devices more useful for vintage IBM PCs and compatibles.

Read more »

17 September 2020

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12 September 2020

Goblyn Head Press News

   You may or may not know this, but I own a very small game publishing company. How small? Well... so far we have produced exactly three items for sale, and all of those have been released in the past month.

   To date, Goblyn Head has produced a supplement for D&D 5e, and adventure for 5e, and a generic map of a barrow mound that is free to download ("Pay What You Want"). All are available from DriveThruRPG here.

  Come check it out! Zeebs (our mischievous but friendly goblyn mascot) will show you how to go. And if you do pick up something, please leave a review!


Why Is K.I.S.S.ing So Hard?

 Keep It Simple Stupid!

I did get a chance to try my "improved", more 'accurate', less 'gamey' version of the rules and once again by the time the game was over, it was tedious, bordering on boring actually, and taking far too long for a quick solo game. (Please imagine a clever gif of me scrounching up a piece of paper and dunking it in a waste basket.) 

So I did what works best for me. I did other things for a while (including a 16thC game over Hangouts where I was rightfully trounced - sorry no pics but I expect the game will appear on the Sharp Brush blog.). 

Then, today, I came back with a fresh eye and an open mind.

Once more unto the Bridge! 
Turn 8ish of 15: the armies are all on board and well engaged.

The first step was to spend some time with my nose in books. Then, I let my subconscious mind guide me as I poked at the figures and started to think of other mechanisms, "the look of the thing", what needs to be shown and what doesn't and about the sorts of decisions I want to be making as a player.

Casualties mount. The Bodyguards charge into the battered grey infantry!


The next thing was to again regroup the figures into units of 8 infantry or 4 other figures which is how they are painted. I then dumped the existing command control and activation rules, the fiddlyier bits, the existing morale rules, the mutiphase charge resolution and the proposed reintroduction of pinned and rally rules.

...and they pursue, sweeping away the fleeing rebels. Then, once the refugees were clear..... the two Rebel batteries opened fire on them at close range! The Guards quickly retreated to lick their wounds.

I then scribbled some note outlining the new simple game, tweaked it once or twice for things that arose mid game, and played an engaging, very close, occasionally nail biting, rematch of the same OHW scenario in roughly an hour. 

The details are more abstracted but then so are the shiny toys and the things I had to think about as player seemed to me more like things a General should be thinking about.

Turn 13/15. The Hochelaga Fusiliers are the last fresh Dominion unit. "Fix Bayonets" "CHARGE!!" and the last remnants  of shaken rebel units flee over the bridge. Another incursion has been repulsed.

So, that's one happy test game. The rules have been amended to match and the link posted on my Rules blog page. 

I think its time to do some casting and painting and the like, and then try it again with a bigger scenario and more men! 










07 September 2020

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Alex Peters

04 September 2020

Download Tekken 6 Full Version For Pc

Download Tekken 6 Full Version For pc

Tekken 6 Full Review

Welcome to Tekken 6 is one of the best fighting game especially for fighting lovers that has been developed  and published by Bandai Namco Games.This game was released on 26th November 2007.


Screenshot



System Requirements of Tekken 6 For Windows PC

  • Operating System: Windows XP/Vista/ Windows 7 ( 64 Bit )
  • CPU: Intel Pentium 4 or later.
  • Setup Size: 700 MB
  • RAM: 1GB
  • Hard Disk Space: 1GB




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